WellRounded

----------===> Well Rounded <===----------
--== Dyson Sphere Program ==--
---> By : Flexible Games <----
Mod Depreciated on UMF system, ported to the BepInEx framework as that seems to be the system everyone used for this game...

Check out that version here: https://dsp.thunderstore.io/package/FlexibleGamesTV/WellRoundedBep/

---- Full List of features/variables in the mod ----
InfiniteEnergy - True/False Enable/Disable Infinite Energy
InstantMining - True/False Enable/Disable Infinite Mecha Mining Speed
InstantCrafting - True/False Enable/Disable Infinite Mecha Crafting Speed

MoveSpeed - Multiplier (Vanilla * This Value) - Multiplies Movement Speed by this value (1 = no change)
JumpHeight - Multiplier (Vanilla * This Value) - Multiplies Jump Heigh by this value (1 = no change)
LongReach - Multiplier (Vanilla * This Value) - Multiplies Build Distance by this value (1 = no change)

WindPowerX - Multiplier (Vanilla * This Value) - Multiplies Wind Generator Power Output by this value (1 = no change)
SolarPowerX - Multiplier (Vanilla * This Value) - Multiplies Solar Generator Power Output by this value (1 = no change)
FuelDensityX - Multiplier (Vanilla * This Value) - Multiplies Fuel Density by this value (For example, Coal has X joules of energy, mod multiplies this) (1 = no change)
GeneratorX - Multiplier (Vanilla * This Value) - Multiplies Thermal Generator Power Output by this value (1 = no change)
StackSizeX - Multiplier (Vanilla * This Value) - Multiplies Default Stack Sizes by this value (A 2 will double stack sizes) (1 = no change)

ModDebugMode - Internal Debug mode, prevents Log file Spam. Turn on if you are reporting a bug to see more details.

--= Tech Modifiers Affect the tech tree by augmenting the values that already exist =--
--= Extra means on top of what vanilla values already are =--

TechExtraMechStorage - EXTRA rows of storage PER Research (1 = 1 extra row) (0 = no change)
TechExtraSolarLossRate - EXTRA Solar Loss Rate savings PER Research in % (Vanilla is 0.9 = 10% Extra power, if this value = 0.15, tech is now 0.75 = 25% Extra power) (0 = no change)
TechExtraSorterStacks - EXTRA Sorter Stack size PER Research (0 = no change)
TechExtraDroneCapacity - EXTRA Drones PER Research (0 = no change)
TechExtraShipCap - EXTRA Logistics Ship Capacity PER Research (0 = no change)
TechExtraDroneSpeed - EXTRA Mech Drone Speed PER Research (0 = no change)
TechExtraShipSpeed - EXTRA Logistics Ship Speed PER Research (0 = no change) (1 = 100% Extra speed)
TechExtraMiningEfficiency - EXTRA Mining Efficiency PER Research (0 = no change) (Vanilla is 0.94 = 6% Gain in Efficiency, if this value = 0.09 then Tech changes to 0.85 = 15% Efficiency gain)
TechExtraMiningSpeed - EXTRA Mining Speed PER Research (0 = no change) (Vanilla is 0.1 = 10% speed boost, if this value = 0.1 then tech changes to 0.2 = 20% faster.)
TechExtraResearchSpeed - EXTRA Research Speed PER Research (0 = no change) (1 = 100% faster than the vanilla tech)
TechExtraWalkSpeed - EXTRA Walking Speed PER Research (0 = no change) (Vanilla ranges from 1 to 2, i.e. 100% - 200%, this value adds to these default values.)

TechHashNeededReduction - Reduces Research Hash Cost; Vanilla * (1-Value), i.e. a 0.75 here = Vanilla * (1-0.75) or cutting cost by 75% a 1 would make research free. (0 = no change)



My Channel: https://www.youtube.com/c/FlexibleGames

Many, many, so many thanks to the UMF Dev for creating this
wonderful API and for helping me get this mod working. Without
them, this mod wouldn't have bloomed.
  • Status:Outdated
  • Version:1.16
  • Game:Dyson Sphere Program
  • Author:Flexible Games
  • Mod Website:[Link]
  • Mod Source:n/a
  • Downloads:1994 | Unique: 1679

Download Options

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