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modcreation [2019/07/04 06:58] umfdevmodcreation [2024/04/24 23:22] (current) – external edit 127.0.0.1
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 ====== Mod Project Files ====== ====== Mod Project Files ======
   - Run ''UMF.ProjectGenerator.exe'' in ''\uModFramework\Tools\'' and fill in the data, then click ''Generate Project Files''.   - Run ''UMF.ProjectGenerator.exe'' in ''\uModFramework\Tools\'' and fill in the data, then click ''Generate Project Files''.
-    * {{:umf.projectgenerator_example.png?nolink|}}+    * {{:umf_projectgenerator_example.png?nolink|}}
     - Mod name with no spaces or special characters. This is used for the project files, class and assembly name.     - Mod name with no spaces or special characters. This is used for the project files, class and assembly name.
     - Where to save the source code of the mod.     - Where to save the source code of the mod.
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     - All References adds all dll files in the Managed folder as References, giving you access to all Unity classes as well as any separate classes the game provides. Only use if you know what you are doing.     - All References adds all dll files in the Managed folder as References, giving you access to all Unity classes as well as any separate classes the game provides. Only use if you know what you are doing.
   - Open your project solution by double clicking ModName.sln in the newly opened folder.   - Open your project solution by double clicking ModName.sln in the newly opened folder.
-    * {{:umf.projectgenerator_solutionfolder.png?nolink|}} +    * {{:umf_projectgenerator_solutionfolder.png?nolink|}} 
-    * {{:umf.projectgenerator_visualstudio.png?nolink|}}+    * {{:umf_projectgenerator_visualstudio.png?nolink|}}
   - Add your code and click Build > Rebuild. (Rebuild will clean your project before each build.)   - Add your code and click Build > Rebuild. (Rebuild will clean your project before each build.)
     * See **[[#Decompiling Game Code]]** to learn about finding things to mod in the game code.     * See **[[#Decompiling Game Code]]** to learn about finding things to mod in the game code.
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   * **[[:umfpatch|UMF Patch]]** - An IL-based UMF scripting patch system used as a last resort to let you automatically overwrite code in dll files on disk when Harmony can't access it in any way.   * **[[:umfpatch|UMF Patch]]** - An IL-based UMF scripting patch system used as a last resort to let you automatically overwrite code in dll files on disk when Harmony can't access it in any way.
   * **[[:modinstaller|Mod Installer]]** - The UMF Mod Installer (URI Handler) lets you create one click Install links for your mods.   * **[[:modinstaller|Mod Installer]]** - The UMF Mod Installer (URI Handler) lets you create one click Install links for your mods.
 +  * **[[:umfhosting|UMF Hosting]]** - This will show you the steps to having your mod added to mod list on this website.
  
 UMF starts and access mods through **[[api:attributes:start|Attributes]]**.\\ UMF starts and access mods through **[[api:attributes:start|Attributes]]**.\\

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modcreation.1562219886.txt.gz · Last modified: 2019/07/04 06:58 by umfdev