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modcreation [2019/07/02 08:29]
umfdev [Important Links and Info]
modcreation [2019/07/04 10:24] (current)
umfdev [Important Links and Info]
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     * {{:​umf.projectgenerator_visualstudio.png?​nolink|}}     * {{:​umf.projectgenerator_visualstudio.png?​nolink|}}
   - Add your code and click Build > Rebuild. (Rebuild will clean your project before each build.)   - Add your code and click Build > Rebuild. (Rebuild will clean your project before each build.)
-    * See **[[#​Important Links and Info]]** to learn more about coding.+    ​* See **[[#​Decompiling Game Code]]** to learn about finding things to mod in the game code. 
 +    ​* See **[[#​Important Links and Info]]** ​for more useful info. 
 +\\ 
 +---- 
 + 
 +\\ 
 + 
 +====== Decompiling Game Code ====== 
 +In order to modify existing game code or figure out which game code you want to interface with you must decompile the game code using any decompiling program.\\ 
 +Due to the vast superiority of [[https://​github.com/​0xd4d/​dnSpy|dnSpy]] we highly recommend you use it to browse the game code.\\ 
 +Once you have installed dnSpy follow these steps: 
 +  - Run dnSpy once so that it integrates with windows explorer'​s right click context menu. 
 +  - Navigate to ''​...\<​Game Folder>​\<​Game Name>​_Data\Managed\''​. 
 +  - Right click ''​Assembly-CSharp.dll''​ and choose **Open with dnSpy**. 
 +    * Alternatively you can click **File > Open** inside the dnSpy and open this file. 
 +  - Navigate through the **Assembly Explorer** on the left side until you reach the ''​-''​ namespace (Code not having any namespace). 
 +    * {{::​dnspy_codelocation.png?​nolink|}} 
 +    * This is where you will find the vast majority of the game code for most games. 
 +    * Some games may use other namespaces for some of it's code. 
 +  - Use the **Assembly Explorer**, **Search** and **Analyze** tools of dnSpy to discover code relevant to what you want to mod and learn where it is tied to. 
 +    * See **[[guide_firstsrmod|My First Slime Rancher Mod (Modding Guide)]]** to learn various ways to create a basic mod. 
 +    * See **[[#​Important Links and Info]]** for more useful info.
 \\ \\
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 ====== Important Links and Info ====== ====== Important Links and Info ======
   * **[[api:​|UMF API]]** - The UMF API gives you access to various functions that makes modding easier, and is also required in order for the mod to be started.   * **[[api:​|UMF API]]** - The UMF API gives you access to various functions that makes modding easier, and is also required in order for the mod to be started.
 +  * **[[guides|Modding Guides]]** - A list of guides to assist you in creating mods for UMF.
   * **[[Harmony]]** - Harmony is a useful library provided with UMF that lets you overwrite and inject code in MEMORY into existing classes and functions.   * **[[Harmony]]** - Harmony is a useful library provided with UMF that lets you overwrite and inject code in MEMORY into existing classes and functions.
   * **[[:​examplemods|Example Mods]]** - A list of open source UMF mods you can use as examples to better learn coding with UMF.   * **[[:​examplemods|Example Mods]]** - A list of open source UMF mods you can use as examples to better learn coding with UMF.
-  ​* **[[:​dnspy|dnSpy Guides]]** - dnSpy Guides to assist you in using dnSpy to create mods. +  * **[[:​sourcemods|Source Mods]]** - UMF can compile and run mods at runtime directly from .cs files.
-  ​* **[[:​sourcemods|Source Mods]]** - UMF can compile and run mods at runtime directly from .cs files placed in ''​\Mods\Source\ModName\''​. (Requires Mono to be installed.)+
   * **[[:​umfpatch|UMF Patch]]** - An IL-based UMF scripting patch system used as a last resort to let you automatically overwrite code in dll files on disk when Harmony can't access it in any way.   * **[[:​umfpatch|UMF Patch]]** - An IL-based UMF scripting patch system used as a last resort to let you automatically overwrite code in dll files on disk when Harmony can't access it in any way.
   * **[[:​modinstaller|Mod Installer]]** - The UMF Mod Installer (URI Handler) lets you create one click Install links for your mods.   * **[[:​modinstaller|Mod Installer]]** - The UMF Mod Installer (URI Handler) lets you create one click Install links for your mods.
 +  * **[[:​umfhosting|UMF Hosting]]** - This will show you the steps to having your mod added to mod list on this website.
  
 UMF starts and access mods through **[[api:​attributes:​start|Attributes]]**.\\ UMF starts and access mods through **[[api:​attributes:​start|Attributes]]**.\\
 Mods can currently be provided as .cs files, .dll files, .zip files(containing .dll files), and .umfmod files(packed and encrypted) by the **[[:​modpacker|Mod Packer]]**.\\ Mods can currently be provided as .cs files, .dll files, .zip files(containing .dll files), and .umfmod files(packed and encrypted) by the **[[:​modpacker|Mod Packer]]**.\\
 UMF and Mods made with UMF does not re-distribute any code or game files from games or the Unity Engine. Making them both morally and legally safe.\\ UMF and Mods made with UMF does not re-distribute any code or game files from games or the Unity Engine. Making them both morally and legally safe.\\
-Mods made with UMF can also be freely sold/​marketed by the Mod Creator. (Provided they don'​t ​break the UMF License)+Mods made with UMF can also be freely sold/​marketed by the Mod Creator. (Provided they don'​t ​violate ​the UMF License)
 \\ \\
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modcreation.1562052591.txt.gz · Last modified: 2019/07/02 08:29 by umfdev