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guide_firstsrmod [2019/07/04 11:43] – [Method 2 (Harmony Postfix)] umfdevguide_firstsrmod [2019/07/04 11:50] – [Method 2 (Harmony Postfix)] umfdev
Line 247: Line 247:
   - Rename ''Patch_PURPOSEOFPATCH.cs'' to ''Patch_MaxHealth.cs'' along with the class name for it.   - Rename ''Patch_PURPOSEOFPATCH.cs'' to ''Patch_MaxHealth.cs'' along with the class name for it.
   - Add the following to the top of ''Patch_MaxHealth.cs'': <sxh csharp>using MonomiPark.SlimeRancher.DataModel;</sxh>   - Add the following to the top of ''Patch_MaxHealth.cs'': <sxh csharp>using MonomiPark.SlimeRancher.DataModel;</sxh>
 +    * This lets us target the **PlayerModel** class which is inside the **MonomiPark.SlimeRancher.DataModel** namespace without having to type the full namespace everytime.
   - Set **typeof** in the first HarmonyPatch attribute to use the **PlayerModel** class we discovered with dnSpy. <sxh csharp>[HarmonyPatch(typeof(PlayerModel))]</sxh>   - Set **typeof** in the first HarmonyPatch attribute to use the **PlayerModel** class we discovered with dnSpy. <sxh csharp>[HarmonyPatch(typeof(PlayerModel))]</sxh>
 +    * You could also use **MonomiPark.SlimeRancher.DataModel.PlayerModel** instead for the type.
   - Set the second **HarmonyPatch** attribute to the **ApplyUpgrade** function we discovered with dnSpy. <sxh csharp>[HarmonyPatch("ApplyUpgrade")]</sxh>   - Set the second **HarmonyPatch** attribute to the **ApplyUpgrade** function we discovered with dnSpy. <sxh csharp>[HarmonyPatch("ApplyUpgrade")]</sxh>
   - Inside the patch class create the following postfix function: <sxh csharp>        public static void Postfix(PlayerModel __instance)   - Inside the patch class create the following postfix function: <sxh csharp>        public static void Postfix(PlayerModel __instance)

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guide_firstsrmod.txt · Last modified: 2019/07/04 12:27 by umfdev