~~NOTOC~~
~~Title: Parser UMFConfigFloat ~~
**Description:**\\
Default float parser.
**Added In:** v0.45
====== Function ======
public class UMFConfigFloat : UMFConfigParser
{
public float DefaultValue;
public float MinValue;
public float MaxValue;
public int Decimals;
public float VanillaValue;
public bool RequiresRestart;
public float[] AllowedValues;
public UMFConfigFloat(float defaultValue = default(float), float minValue = default(float), float maxValue = default(float), int decimals = 1, float vanillaValue = default(float), bool requiresRestart = false, params float[] allowedValues)
{
DefaultValue = defaultValue;
MinValue = Math.Min(minValue, maxValue);
MaxValue = Math.Max(minValue, maxValue);
Decimals = decimals;
VanillaValue = vanillaValue;
RequiresRestart = requiresRestart;
AllowedValues = allowedValues;
}
public override float Parse(string value)
{
if (!float.TryParse(value, out float result)) result = DefaultValue;
return result;
}
public override string ToString()
{
return DefaultValue.ToString();
}
public override string Default()
{
return DefaultValue.ToString();
}
public override string Range()
{
return (MaxValue != default(float) ? MinValue.ToString() + "," + MaxValue.ToString() + "," + Decimals.ToString() : null);
}
public override string Vanilla()
{
return (VanillaValue != default(float) ? VanillaValue.ToString() : null);
}
public override string Allowed()
{
return (AllowedValues.Length > 0 ? string.Join(",", AllowedValues.Select(x => x.ToString()).ToArray()) : null);
}
public override string Restart()
{
return RequiresRestart.ToString();
}
}
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====== Usage ======
//Coming soon
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====== Examples ======
//Coming soon
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